optimizations + bugfixes
* Bombs explode on damage/explosion * Orbits spell fixed * Performance: implemented shared component indexes, compiled Lua caching, and updates only for changed projectile fields. Also removed accumulating hidden entity slots.
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@@ -153,6 +153,7 @@ public:
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void remove(int item) {
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const Loc l = where(item);
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take(item);
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if (item && gun_.equipped() == item) gun_.equip(0);
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(void)l;
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}
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