Adding patch notes from git, UI, and loading files from the main install path properly.
Also fixed: * flying wands not pathing properly. * Lantern particles offset * Wand fire offset * Water spray from flask
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@@ -62,7 +62,7 @@ void main() {
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ivec4 h0 = entinst[4u * id], hi = entinst[4u * id + 1u], hw = entinst[4u * id + 2u];
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Ent e = ents[h0.x];
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gKey = (uint(clamp(h0.w + 32768, 0, 65535)) << 16) | (65535u - (id & 65535u));
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if ((e.st.w & (8 | 4096)) != 0) return; // dead, or its sprites switched off (4096: a creature, main.cpp on_components_enabled)
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if ((e.st.w & (8 | 4096)) != 0) return; // dead (the host draws the ragdoll), or its sprites switched off (4096: a creature, main.cpp on_components_enabled)
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if (e.st.x != 4 && (e.ex8.x & 8192) != 0) return;
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{ // the hit flash: creatures, the player and physics items (a worm segment, kind 0, keeps its root slot in ex19.w)
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const int fc = int(e.ex19.w + 0.5);
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