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#version 450
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#extension GL_GOOGLE_include_directive : require
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layout(local_size_x = 64) in;
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#include "common.glsl"
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// The sky is visible in a window column above its first solid cell (static or powder); this finds that cell for every column (the sky buffer: words 64 ...).
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layout(std430, set = 0, binding = 44) buffer Sky { uint sky[]; };
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void main() {
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int x = int(gl_GlobalInvocationID.x);
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if (x >= pc.gw) return;
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int top = pc.gh;
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for (int y = 0; y < pc.gh; ++y) {
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uint m = cell_mat(cells[y * pc.gw + x]);
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if (m != 0u && (mflags(m) & (F_STATIC | F_SAND)) != 0u) { top = y; break; }
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}
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sky[64 + x] = uint(top);
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}
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