Lot of bugfixes

* Adding clipper to generate the terrain's negative powder-contour offset.
* Fixing RDB issues (fracture, active trigger, performances)
* Fixing blood emission
* Fixing the freezing formula on liquids
* Fixing Steve spawning due to a missed test.
* Reaction table properly build
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Gaël committed 2026-10-21 20:46:13 +02:00
1 parent a34f42d53e
commit 00a9c1c26c
48 files changed
+5799 -435

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@@ -4,4 +4,6 @@ layout(std430, set = 0, binding = 35) buffer FxHost {
vec4 hcast[1024]; // 2 lists x 256 requests x 2 vec4: (x, y, dir x, dir y), (node or -boom-1, team, seed, flags)
vec4 hnodes[8192]; // 2048 nodes x 4 vec4
ivec4 hspecs[16384]; // 4096 specs x 4 ivec4
ivec4 hcollision; // x: compact collision target count, rebuilt on the GPU before flight
int htargets[4096]; // ascending entity slots; preserves first-hit ordering
};