Lot of bugfixes

* Adding clipper to generate the terrain's negative powder-contour offset.
* Fixing RDB issues (fracture, active trigger, performances)
* Fixing blood emission
* Fixing the freezing formula on liquids
* Fixing Steve spawning due to a missed test.
* Reaction table properly build
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Gaël committed 2026-10-21 20:46:13 +02:00
1 parent a34f42d53e
commit 00a9c1c26c
48 files changed
+5799 -435

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@@ -12,5 +12,5 @@ layout(std430, set = 0, binding = 39) buffer EntPrevW { vec4 prevw[]; };
void main() {
uint i = gl_GlobalInvocationID.x;
if (i >= uint(ctrl.inp.w)) return;
prevw[i] = vec4(ents[i].a.xy, 0.0, 0.0);
prevw[i] = ents[i].a; // rigid bodies also need their previous angle
}