Lot of bugfixes
* Adding clipper to generate the terrain's negative powder-contour offset. * Fixing RDB issues (fracture, active trigger, performances) * Fixing blood emission * Fixing the freezing formula on liquids * Fixing Steve spawning due to a missed test. * Reaction table properly build
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@@ -19,6 +19,8 @@ void main() {
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uint cs = cells[i], ct = cells[t];
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vec2 et = ext[t];
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if ((it.x >> 31) != 0u) cs ^= DIR_BIT; // gas bounced: flip horizontal direction
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terrain_age[t] = (cell_mat(cs) << 16) | 0x100u;
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terrain_age[i] = (cell_mat(ct) << 16) | 0x100u;
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cells[t] = cs;
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ext[t] = vec2(uintBitsToFloat(it.z), uintBitsToFloat(it.w));
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cells[i] = ct;
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