Lot of bugfixes
* Adding clipper to generate the terrain's negative powder-contour offset. * Fixing RDB issues (fracture, active trigger, performances) * Fixing blood emission * Fixing the freezing formula on liquids * Fixing Steve spawning due to a missed test. * Reaction table properly build
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@@ -195,8 +195,9 @@ endif()
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set(NG_CPU_PHYS_SOURCES src/phys/entity_physics.cpp src/phys/rigid_dynamics.cpp src/phys/rigid_collision.cpp src/phys/convex_distance.cpp src/phys/rigid_world_toi.cpp src/phys/dynamic_tree.cpp
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src/phys/contact_solver.cpp src/phys/rigid_contact_world.cpp src/phys/rigid_world_step.cpp src/phys/joint_solver.cpp src/phys/shape_queries.cpp src/phys/recovered_units.cpp src/phys/world.cpp src/phys/rigid_fracture.cpp src/phys/terrain_outline.cpp src/phys/terrain_world.cpp src/phys/poly_decompose.cpp src/phys/phys_system.cpp)
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file(GLOB NG_TESS_SOURCES third_party/libtess2/Source/*.c) # libtess2 (SGI free software licence B), the tessellator of the original
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add_library(ngphys STATIC ${NG_CPU_PHYS_SOURCES} ${NG_TESS_SOURCES})
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add_library(ngphys STATIC ${NG_CPU_PHYS_SOURCES} ${NG_TESS_SOURCES} third_party/clipper/clipper.cpp)
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target_link_libraries(ngspawn PUBLIC ngphys)
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target_include_directories(ngphys PRIVATE third_party/libtess2/Source third_party/clipper)
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target_include_directories(ngphys PUBLIC cpu src third_party/libtess2/Include)
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target_include_directories(ngphys PRIVATE third_party/libtess2/Source)
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